Sunnyvale #11 advertises a PvE setting on Chernarus with PvP zones.
DayZ PvP servers
Find a DayZ PvP server for your next session. Fight solo or as a team. Compare online players, game modes and in-game languages, then open a listing for the address and joining requirements.
31 servers to explore
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Servers are ordered by descending player count, using measurements less than four minutes old. Missing or older measurements come afterwards. Ties are ordered by name, A to Z.
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Sunnyvale #3 advertises a PvE environment on Chernarus, with PvP zones.
2 players
The Saviors #4 runs first-person DayZ PvP on Namalsk. Groups may have up to six members, and alliances for attacking or defending bases or joining large fights are prohibited. Each team is limited to one base unless the administration grants a permit. Combat logging is forbidden for ten minutes after engaging in or receiving gunfire; the rules state an immediate ban for logging out during a raid. They also provide ten minutes after a disconnect inside an enemy-occupied base to reconnect, or to open a ticket if an issue prevents rejoining.
The Wall Chernarus advertises PvE and PvP with quests, missions, KOTH and AI.
V++ Deathmatch EU offers Deathmatch combat with DayZ’s vanilla guns. The network develops its own mods and publishes a leaderboard for tracking performance. Queue priority can be purchased separately to support the servers.
6 players
ZERO Chernarus presents itself as a no-bases instance. Its FAQ says nails do not spawn and instead suggests camps or stashes using tents, barrels, sea chests and improvised shelters. There is no server trader: the operator encourages players to trade directly with one another. Characters remain specific to each ZERO instance and do not transfer between servers. The rules require players and their teammates to wait at least ten minutes after combat ends before logging out.
This ZERO instance on Deer Isle is advertised as the official “Nightmare” test, labelled 6.1 EXP. The network permits kill-on-sight play while encouraging player interaction. Its FAQ describes dark nights lasting approximately fifteen minutes and independent characters for each server, with no transfers between instances. The rules provide neither restoration of lost items nor player teleportation, including losses caused by bugs or server problems.
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The selected sort determines the listing order. Online player counts come from status queries, without votes or paid ranking. The map shows an estimated connection IP country. Language filters use operator declarations, server settings and text, or information from the official website. The source is shown on the listing. Machine country does not determine the in-game language.