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82 servidores por descubrir

Servidores de DayZ para PC

Encuentra un servidor de DayZ para tu próxima partida. Recorre el mapa y organiza tu supervivencia. Compara los jugadores conectados, los modos y los idiomas del juego, y abre una ficha para consultar la dirección y los requisitos de acceso. La compatibilidad con PC figura en la ficha. Comprueba la generación de consola, la edición del juego y las reglas de juego cruzado antes de entrar.

82 servidores por descubrir

Cómo se ordenan los resultados

Los servidores se ordenan de mayor a menor número de jugadores conectados, con mediciones de menos de cuatro minutos. Las mediciones antiguas o ausentes aparecen después. En caso de empate, se ordenan por nombre, de la A a la Z.

Los filtros limitan los servidores mostrados.

Dobermann Chernarus No1 combines PvE and PvP, with first-person view in PvP combat. The German-English project adds treasure hunting, mutants, keycard access and KotH or airdrop events alongside base building. The operator states that supporter rewards are cosmetic only.

GoatYard offers first-person PvP on Chernarus with a six-player group limit and no traders, as stated by this instance. The server advertises events and quests. The project publishes its connection address separately from its Deathmatch server, with rules and mod details presented on Discord.

V++ Deathmatch EU offers Deathmatch combat with DayZ’s vanilla guns. The network develops its own mods and publishes a leaderboard for tracking performance. Queue priority can be purchased separately to support the servers.

The CALM #01 is a first-person PvP Deathmatch server on Chernarus. The project focuses on fast combat and describes its format as hardcore. A leaderboard tracks kills among other statistics; queue priority is offered separately on its website.

Azalea runs in first person on an island modelled on São Miguel in the Azores. This independent project remains in early access: the Signal update adds volcanic eruptions, helicopter events and the Cloud Forest and Lagoa Verde regions. Joining uses the free Steam Workshop mod and an Azalea search in the community server browser.

Bear Mountain #4 offers PvE survival on Chernarus, with bear hordes and the Papa Bear challenge advertised by this instance. The network adds custom areas, clothing and mods, and organises weekly community events.

Bear Mountain #6 brings the network’s PvE format to Deer Isle. This instance advertises bear hordes and Papa Bear; the project also offers custom clothing, areas and mods alongside weekly community events.

This DayZ instance uses the Chernarus map. CrowBar’s PvE offers AI encounters in DayZ with custom vehicles and boats. Announced activities include dynamic traders, fishing and rewards for kills. The website describes cooperative gameplay focused on exploration and survival, with server-specific clothing.

ORIGINS is the EndBalkan HIVE instance advertised as first-person Vanilla+ on Chernarus. The official catalogue presents it in a beta context. The project describes weekend raids for bases with a raised flag; a lowered or missing flag leaves the base raidable at any time. Its presentation states that beta progress may reset and settings may change, with the final launch to be announced separately.

This DayZ instance uses the Chernarus map. DayZed connects five maps through a Nexus system that keeps the character persistent when travelling between servers. The network includes Namalsk, Chernarus, Livonia, Sakhal and Stuart Island. Keycard questlines unlock locations and equipment, with cards usable across servers. Custom weapons and a raid-alert system are also advertised. Gameplay is presented as first-person only.

This DayZ instance uses the Livonia map. DayZed connects five maps through a Nexus system that keeps the character persistent when travelling between servers. The network includes Namalsk, Chernarus, Livonia, Sakhal and Stuart Island. Keycard questlines unlock locations and equipment, with cards usable across servers. Custom weapons and a raid-alert system are also advertised. Gameplay is presented as first-person only.

This DayZ instance uses the Namalsk map. DayZed connects five maps through a Nexus system that keeps the character persistent when travelling between servers. The network includes Namalsk, Chernarus, Livonia, Sakhal and Stuart Island. Keycard questlines unlock locations and equipment, with cards usable across servers. Custom weapons and a raid-alert system are also advertised. Gameplay is presented as first-person only.

This Unrated instance advertises Melkart and solo, duo and trio formats. The project guide presents a trader market where Blackmarket prices are advertised as 15% lower than Safezone prices. Its catalogue covers weapons and ammunition, medical supplies, building components, vehicle parts and helicopters. The website’s cosmetic shop and priority options are separate from this in-game catalogue.

KarmaKrew Chernarus #1 EU offers first-person Vanilla+ on Chernarus. The network advertises spray-painted weapon customisation and dynamic events, with mods added to the base game.

KarmaKrew Chernarus #5 EU offers first-person Vanilla+ on Chernarus. Base building is excluded by the server’s advertised No Bases format. The network advertises spray-painted weapon customisation and dynamic events, with mods added to the base game.

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Consulta las fichas y la web oficial para ver las instrucciones de conexión del juego.

Antes de jugar

Consulta las reglas, la versión y los requisitos de acceso con el responsable.

Preguntas frecuentes

¿Cómo elegir un servidor de DayZ?

Consulta las fichas para elegir una comunidad de DayZ. Recorre el mapa y organiza tu supervivencia. Comprueba las normas y los horarios del grupo.

¿Qué experiencia de supervivencia ofrece este servidor DayZ?

Revisa el mapa, las cámaras permitidas, la escasez de botín y las normas de construcción. Consulta los mods y la fecha del último wipe para saber a qué mundo llegas. La compatibilidad con PC figura en la ficha. Comprueba la generación de consola, la edición del juego y las reglas de juego cruzado antes de entrar.

¿Cómo se ordenan y comprueban los servidores?

El orden elegido determina la posición de cada servidor. Los jugadores conectados se obtienen de las consultas de estado, sin votos ni posiciones de pago. El mapa muestra el país estimado de la IP de conexión. Los filtros de idioma se basan en las declaraciones del responsable, los ajustes y textos del servidor o la información de su web oficial. La fuente se indica en la ficha. El país de la máquina no determina el idioma del juego.