The CALM #01 is a first-person PvP Deathmatch server on Chernarus. The project focuses on fast combat and describes its format as hardcore. A leaderboard tracks kills among other statistics; queue priority is offered separately on its website.
Trending DayZ in English servers
These DayZ servers have gained average players over the past 7 days. Check their languages, game modes and entry requirements to find somewhere to play.
14 servers to explore
This DayZ instance uses the Chernarus map. DayZed connects five maps through a Nexus system that keeps the character persistent when travelling between servers. The network includes Namalsk, Chernarus, Livonia, Sakhal and Stuart Island. Keycard questlines unlock locations and equipment, with cards usable across servers. Custom weapons and a raid-alert system are also advertised. Gameplay is presented as first-person only.
This DayZ instance uses the Chernarus map. Rearmed offers modded DayZ inspired by Escape from Tarkov. The project advertises reworked ballistics and recoil with bullet drop and penetration values. Its loot economy uses dynamic spawns and revised item distribution. The official store limits purchases to queue priority and cosmetics, with no purchased starting loadouts.
This Unrated instance advertises Melkart and solo, duo and trio formats. The project guide presents a trader market where Blackmarket prices are advertised as 15% lower than Safezone prices. Its catalogue covers weapons and ammunition, medical supplies, building components, vehicle parts and helicopters. The website’s cosmetic shop and priority options are separate from this in-game catalogue.
This DayZ instance uses the Chernarus map. Rearmed offers modded DayZ inspired by Escape from Tarkov. The project advertises reworked ballistics and recoil with bullet drop and penetration values. Its loot economy uses dynamic spawns and revised item distribution. The official store limits purchases to queue priority and cosmetics, with no purchased starting loadouts. This variant advertises groups of up to 3 players.
UPG DayZ #1 advertises a Solo/Duo/Trio format on Chernarus, weekend raids and airdrops.
The Wall Chernarus advertises PvE and PvP with quests, missions, KOTH and AI.
UPG DayZ US advertises a Solo/Duo/Trio format on Chernarus, weekend raids and airdrops.
The Lab US1 advertises a “Max 5” format on Chernarus.
This DayZ instance uses the Chernarus map. Rearmed offers modded DayZ inspired by Escape from Tarkov. The project advertises reworked ballistics and recoil with bullet drop and penetration values. Its loot economy uses dynamic spawns and revised item distribution. The official store limits purchases to queue priority and cosmetics, with no purchased starting loadouts. This variant advertises groups of up to 3 players.
This DayZ instance uses the Namalsk map. DayZed connects five maps through a Nexus system that keeps the character persistent when travelling between servers. The network includes Namalsk, Chernarus, Livonia, Sakhal and Stuart Island. Keycard questlines unlock locations and equipment, with cards usable across servers. Custom weapons and a raid-alert system are also advertised. Gameplay is presented as first-person only.
KarmaKrew Chernarus #2 EU offers first-person Vanilla+ on Chernarus. This instance is for solo players, duos or trios. The network advertises spray-painted weapon customisation and dynamic events, with mods added to the base game.
This DayZ instance uses the Chernarus map. Rearmed offers modded DayZ inspired by Escape from Tarkov. The project advertises reworked ballistics and recoil with bullet drop and penetration values. Its loot economy uses dynamic spawns and revised item distribution. The official store limits purchases to queue priority and cosmetics, with no purchased starting loadouts. This variant advertises groups of up to 3 players.
KarmaKrew Namalsk #1 EU offers first-person Vanilla+ on Namalsk. Groups are limited to five players. The network advertises spray-painted weapon customisation and dynamic events, with mods added to the base game.
Ranking method
Growth compares average hourly player readings over 7 days with the previous period of equal length. At least 80% of hours must have a valid reading in both corresponding periods, and the previous average must be above zero. Only positive growth is ranked. One address is used per server. Missing readings are not replaced with zero.
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Frequently asked questions
What does English mean on DayZ servers?
The operator, the server itself or its official website lists English as an in-game language. Other languages may also be used. Read the listing and rules to understand how the community communicates.
Does the server have to be hosted in a particular country?
No. The in-game language comes from the operator, the server itself or its official website. The estimated IP country is a separate filter. It does not establish which language is used during play.
How are servers listed and checked?
The selected sort determines the listing order. Online player counts come from status queries, without votes or paid ranking. The map shows an estimated connection IP country. Language filters use operator declarations, server settings and text, or information from the official website. The source is shown on the listing. Machine country does not determine the in-game language.